Go Mummy - 15-Jun 2020 [devlog/go-mummy]

1 · Remy Sharp · June 15, 2020, midnight
I've started on the more mundane aspects of the development, also known as the parts that I find hardest: artwork and general information screens. Up until now I was (attempting to) faithfully recreate the Amsoft Oh Mummy game from 1984, but it seemed like a waste of the new graphics capabilities of the Spectrum Next - in particular 256 colours and no attribute clash. I do love the original game, but I'd also let my kids draw a main player and a baddie and they did a surprisingly good job (with ...