Finding Colours - Part 3: WebAssembly to the rescue

1 · Colin McCulloch · Oct. 22, 2022, 11 p.m.
We left off part 2 with code that worked and gave good results but was disastrously inefficient, taking minutes to finish the algorithms run on higher-resolution images. In this post, we're going to try and move some of the more computationally heavy code into WebAssembly to try and fix this issue....