"Don't write games in Rust" and how fast and easy can you access mutable data?

· Users Rust Lang · Aug. 30, 2026, 5:54 p.m.
Summary
The blog post critiques the use of Rust in game development, particularly regarding its handling of mutable data. It discusses the challenges of accessing mutable references and proposes alternatives such as using indices for data structures. The author wonders if these challenges are inherent to Rust or simply a matter of skill and explores potential workarounds and their performance implications.
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