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Distributed build of Unreal Engine projects with Horde and UBA

16 · PVS-Studio blog · Feb. 12, 2025, 10:45 a.m.
gamedev Unreal Engine build-systems Distributed computing game development
Summary
This blog post explains how to implement distributed builds for Unreal Engine projects using Unreal Horde, a feature in Unreal Engine 5.5. It aims to simplify the process of distributing large project builds across multiple computers and includes information on using PVS-Studio for better code analysis.
Read full post on pvs-studio.com →
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