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Compiling Quake like it’s 1997

110 · Adafruit Industries Blog · June 1, 2026, 3:51 p.m.
gaming Software compiling Development quake software development Retro gaming Historical Programming
Summary
This blog post by Fabien Sanglard details the nostalgic process of compiling Quake as it was done in 1997, providing a guide based on historical accuracy across four different computing environments, appealing to retro gaming enthusiasts and developers interested in software history.
Read full post on blog.adafruit.com →
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