This blog post details Jacob Sansbury's innovative approach to developing the multiplayer game world Spawn through agentic engineering, using autonomous Fable-class models. The game allows players to create and modify the environment using prompts directed at an in-game AI named Savi. The article explores the continuous deployment practices in this project and the rapid iteration and bug-fixing capabilities of their autonomous agents, who respond to user interactions and feedback almost in real time. Additionally, it discusses the challenges faced with more complex AI models and emphasizes the experimental nature of game development in pushing coding boundaries.