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引言本节是基础知识,使用 HLSL 像素着色器创建简单的光栅全屏通道As discussed in our tutorial introduction, our goal is to provide a simple infrastructure for getting a DirectX Raytracing application up and running without digging around in low-level API specification documents. Tutorial 2 continues with our sequence covering some infrastructure basics before we get to the meat of implementing a path tracer. If you wish to move on to a tutorial with actual DirectX Raytracing programming, jump ahead to Tutorial 4.正如我们的教程简介中所讨论...