Introducing Probe

1 · Lucas Rocha · Sept. 16, 2014, 10:32 a.m.
We’ve all heard of the best practices regarding layouts on Android: keep your view tree as simple as possible, avoid multi-pass layouts high up in the hierarchy, etc. But the truth is, it’s pretty hard to see what’s actually going on in your view tree in each UI traversal (measure → layout → draw). We’re well served with developer options for tracking graphics performance—debug GPU overdraw, show hardware layers updates, profile GPU rendering, and others. However, there is a big gap in terms of ...