Rooms and Mazes: A Procedural Dungeon Generator

1 · Bob Nystrom · Dec. 21, 2014, 8 a.m.
canvas { background: #222; display: inline-block; max-width: 100%; } Several months ago I promised a follow-up to my previous blog post about turn-based game loops in my roguelike. Then I got completely sidetracked by self-publishing my book, Game Programming Patterns, and forgot all about it. I totally left you hanging. Well, I finally got some time to think about my roguelike again and today, I’m here to… keep you hanging. Alas, you are at the mercy of my wandering attention span! Inst...